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Craig Collins
Craig Collins
3D Artist
Wakefield, United Kingdom

Summary

I am a freelance contract artist with many years of experience in the games industry both inhouse and contract.The last few titles I have worked on are Sid Meier Civilization: Beyond Earth/Rising Tide,Kings of the Realm, Mass effect 3, Borderlands 2,Firefall,Halo 4. Half Life Alyx and a number of mobile games. Some games under NDA are yet to be released.

My main skill is building environments but I also create props,vehicles and weapons.I have experience in building for current generation,older generation and mobile platforms.

Skills

3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingUV MappingHigh-poly ModelingLevel DesignPhotogrammetryPBR TexturingTexture BakingillustrationIsometricrendersMid poly modelling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
CRYENGINE
CRYENGINE
UVLayout
UVLayout
CrazyBump
CrazyBump
RealityScan
RealityScan
Substance 3D Sampler
Substance 3D Sampler

Experience

  • Half Life Alyx at Valve
    Wakefield, United Kingdom
    November 2017 - July 2019

    Created mainly vehicle assets for the game but also some props.

  • That's You at Wishstudios
    Wakefield, United Kingdom
    October 2016 - September 2017

    Created around seventy props for the various environments in the game.

  • Futuristic Facebook strategy game. at Sparkling Society
    Wakefield, United Kingdom
    June 2015 - August 2016

    Contracted to model Isometric buildings and vehicles for the game.

  • Engines of War at Exis Interactive
    Wakefield
    April 2015 - May 2015

    Creating vehicle assets for a mobile game.

  • Kings of the Realm at Digit
    Wakefield, United Kingdom
    August 2014 - May 2015

    Various buildings and assets made for online strategy game Kings of the Realm.Over 60 buildings for various districts.

  • Firefall at Liquid Development
    Wakefield, United Kingdom
    January 2014 - November 2014

    Built various assets for the MMO game Firefall.

  • Sid Meier Civilization: Beyond Earth:Rising Tide at Exis/Firaxis
    Wakefield, United Kingdom
    January 2014 - March 2015

    Contract 3d artist modelling buildings for the game.

  • Sid Meier Civilization: Beyond Earth at Exis/Firaxis
    Wakefield, United Kingdom
    January 2014 - September 2014

    Contracted to model buildings and vehicles for game.

  • Borderlands 2 at Liquid Developement
    Wakefield, United Kingdom
    January 2011 - August 2011

    Building various assets for the game.

  • Halo 4 at Liquid Development
    Wakefield
    April 2011 - September 2011

    Building assets for the game.

  • Kinect Star Wars at Liquid Development
    Wakefield, United Kingdom
    July 2010 - November 2010

    Building assets for the game.

  • Mass Effect 3 at Liquid Development
    Wakefield, United Kingdom
    February 2010 - November 2011

    Building ships and props for the game.

  • Fear 3 at Exis
    Wakefield, United Kingdom
    April 2009 - March 2010

    Created various assets for the game.

  • Haze at Free Radical Design
    Nottingham, United Kingdom
    January 2006 - February 2008

    Created various levels and props/vehicles for the game.

  • Timesplitters Future Perfect at Free Radical Design
    Nottingham, United Kingdom
    March 2003 - January 2005

    Created levels and props for the game.

  • Crash/Totaled at Rage
    Sheffield, United Kingdom
    March 2000 - February 2002

    Created levels and built car models for the game.